WALL:DETAILED
Allows for detailed entry of wall heat transfer surfaces.
Name
Type: alphanumeric
Construction Name
Type: list of objects
(
CONSTRUCTION:WINDOWEQUIVALENTLAYER,
CONSTRUCTION:WINDOWDATAFILE,
CONSTRUCTION:AIRBOUNDARY,
CONSTRUCTION:INTERNALSOURCE,
CONSTRUCTION:FFACTORGROUNDFLOOR,
CONSTRUCTION:CFACTORUNDERGROUNDWALL or
CONSTRUCTION)
To be matched with a construction in this input file
Zone Name
Type: list of objects
( or
ZONE)
Zone the surface is a part of
Outside Boundary Condition
Type: choice
(Adiabatic, Surface, Zone, Outdoors, Foundation, Ground, GroundFCfactorMethod, OtherSideCoefficients, OtherSideConditionsModel, GroundSlabPreprocessorAverage, GroundSlabPreprocessorCore, GroundSlabPreprocessorPerimeter, GroundBasementPreprocessorAverageWall, GroundBasementPreprocessorAverageFloor, GroundBasementPreprocessorUpperWall or GroundBasementPreprocessorLowerWall)
Outside Boundary Condition Object
Type: list of objects
(
GLAZEDDOOR,
FLOOR:INTERZONE,
WALL:INTERZONE,
DOOR:INTERZONE,
FENESTRATIONSURFACE:DETAILED,
CEILING:INTERZONE,
WALL:DETAILED,
SURFACEPROPERTY:OTHERSIDECOEFFICIENTS,
DOOR,
SURFACEPROPERTY:OTHERSIDECONDITIONSMODEL,
WINDOW,
BUILDINGSURFACE:DETAILED,
FOUNDATION:KIVA,
WINDOW:INTERZONE,
ZONE,
FLOOR:DETAILED,
ROOFCEILING:DETAILED or
GLAZEDDOOR:INTERZONE)
Non-blank only if the field Outside Boundary Condition is Surface, Zone, OtherSideCoefficients or OtherSideConditionsModel If Surface, specify name of corresponding surface in adjacent zone or specify current surface name for internal partition separating like zones If Zone, specify the name of the corresponding zone and the program will generate the corresponding interzone surface If Foundation, specify the name of the corresponding Foundation object and If OtherSideCoefficients, specify name of SurfaceProperty:OtherSideCoefficients If OtherSideConditionsModel, specify name of SurfaceProperty:OtherSideConditionsModel
Sun Exposure
Type: choice
(SunExposed or NoSun)
Default: SunExposed
Wind Exposure
Type: choice
(WindExposed or NoWind)
Default: WindExposed
View Factor to Ground
Type: real number
From the exterior of the surface Unused if one uses the "reflections" options in Solar Distribution in Building input unless a DaylightingDevice:Shelf or DaylightingDevice:Tubular object has been specified. autocalculate will automatically calculate this value from the tilt of the surface
Minimum: 0.0
Maximum: 1.0
Default: autocalculate
Number of Vertices
Shown with 10 vertex coordinates -- extensible object "extensible" -- duplicate last set of x,y,z coordinates, renumbering please (and changing z terminator to a comma "," for all but last one which needs a semi-colon ";") vertices are given in GlobalGeometryRules coordinates -- if relative, all surface coordinates are "relative" to the Zone Origin. If world, then building and zone origins are used for some internal calculations, but all coordinates are given in an "absolute" system.
Minimum: 3
Default: autocalculate
Vertex 1 X-coordinate
Type: real number
Unit: m
Vertex 1 Y-coordinate
Type: real number
Unit: m
Vertex 1 Z-coordinate
Type: real number
Unit: m
Vertex 2 X-coordinate
Type: real number
Unit: m
Vertex 2 Y-coordinate
Type: real number
Unit: m
Vertex 2 Z-coordinate
Type: real number
Unit: m
Vertex 3 X-coordinate
Type: real number
Unit: m
Vertex 3 Y-coordinate
Type: real number
Unit: m
Vertex 3 Z-coordinate
Type: real number
Unit: m
Vertex 4 X-coordinate
Type: real number
Unit: m
Vertex 4 Y-coordinate
Type: real number
Unit: m
Vertex 4 Z-coordinate
Type: real number
Unit: m
Vertex 5 X-coordinate
Type: real number
Unit: m
Vertex 5 Y-coordinate
Type: real number
Unit: m
Vertex 5 Z-coordinate
Type: real number
Unit: m
Vertex 6 X-coordinate
Type: real number
Unit: m
Vertex 6 Y-coordinate
Type: real number
Unit: m
Vertex 6 Z-coordinate
Type: real number
Unit: m
Vertex 7 X-coordinate
Type: real number
Unit: m
Vertex 7 Y-coordinate
Type: real number
Unit: m
Vertex 7 Z-coordinate
Type: real number
Unit: m
Vertex 8 X-coordinate
Type: real number
Unit: m
Vertex 8 Y-coordinate
Type: real number
Unit: m
Vertex 8 Z-coordinate
Type: real number
Unit: m
Vertex 9 X-coordinate
Type: real number
Unit: m
Vertex 9 Y-coordinate
Type: real number
Unit: m
Vertex 9 Z-coordinate
Type: real number
Unit: m
Vertex 10 X-coordinate
Type: real number
Unit: m
Vertex 10 Y-coordinate
Type: real number
Unit: m
Vertex 10 Z-coordinate
Type: real number
Unit: m